As little design as possible but as much help as you can get

“Design is the successive application of constraints until only a unique product is left” (Don Norman)

We are all too familiar with the need to minimise complexity, encourage good design and promote accessibility and usability as the core approaches for a successful user experience.

When a UX designer/experience architect/information architect begins a new project we except that their focus is firmly on ensuring that all unnecessay complexity (and particularly perceived complexity) is minimised and that the advantages of good accessibility practice (particularly in terms of clarity and simplification of presentation) are promoted.

To set all on their way (or to help those in need) I have put together a collection of guidelines, quotes, ideas that I have used to retain sanity and keep going in a forward motion (and get to a position of acceptance) on my current UX led Agile project in a large corporate. They remain relevant to any size project and attempt to cast light on the most challenging corners of projects. Plenty of Don Norman and a selection of other recent/relevant inspirations.

I suggest you create flash cards of these and stick them up EVERYWHERE (share withs BAs, Architects, Developers, Testers, PMs, Scrum Masters, Project Sponsors – in fact share with everyone on the project, all will benefit):

1. Design and build for error
2. To produce vision, ensure experience is tangible and the outcome obvious
3. Solve existing problems first
4. Iteration rather than innovation
5. Gimmicks don’t win long term friends: don’t confront user busy in task mode with unnecessary gimmicks
6. Do one thing and do it well
7. The goal is not to make your user interface as realistic as possible. Adding too much realism can cause confusion
8. Many of the worst design decisions are innovative (Jeremy Keith)
9. Keeping up with the Jones’ is not visionary
10. As little design as possible (Dieter Rams)
11. Standardise what has to be kept in the head (use both knowledge in the world and knowledge in the head) (Don Norman)
12. There is no barrier to success if what your GUI is designed upon is rock solid, secure and architectured well
13. Make everything simple not just the destination
14. Hiding complexity is not the same as simplicity
15. Minimise thought required for tasks
16. What are the tasks required to complete X? ensure the minimum of conscious mental activity, understand fully the environment, the personalities, the structure, the hierarchy of the users (there maybe many many different types) (Don Norman)
17. Regular tasks follow patterns: ensure you understand users’ patterns. Especially users of complex instruments, dashboards, systems.
18. Divide between well intentioned and frustrated. Is there a pattern?
19. Align yourself with user needs
20. Always look for simplest route/journey
21. Users can be delighted by simplicity/ease of use of the whole
22. A system that understands the user, allows the user to complete the maximum amount of tasks with the minimum amount of ‘conscious mental activity’
23. Spread out the tools and prioritise the ones that assist but ensure all are part of a seamless experience
24. Sense of working on problem without being aware of environment
25. Group logical tasks together
26. Pay special attention to user errors
27. “Everyone is looking to wow with their products when in reality what they should be looking for is an ‘of course’ reaction” (Christian Lindholm, Fjord)
28. Be sure of having used to the full all that is communicated by immobility and silence (Robert Bresson)
29. Progressive disclosure is your mistress
30. Make accessibility part of your approach to a successful UX
31. Why can’t more design for specific needs be more integrated with design for “normality”? (Ann McMeekin)
32. Don Norman principles: Visibility, Constraints, Affordances, Natural mappings, Feedback
33. Great design doesn’t feel “intuitive”. It feels inevitable.

Inspirations

Design of Everyday Things

Expand the Awesome: Design for a Wider Audience

Minimizing Complexity In User Interfaces

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Best of (recent) iapresentation

Conference feedback (big and small, it effects us all)

My feedback and stuff to learn regarding recent conferences I have attended.

Sketchbooks

My preferred list of sketchbooks readily available.

Pick of the UXLondon Twitter postings

What a grid day

Watching digital readers

‘One of the things our grandchildren will find quaintest about us is that we distinguish the digital from the real‘ William Gibson

1. theories to live by: Milton Glaser

My photography has changed

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Like buying a puff of air

Guest post by Luke Perman

Over the past year I have spent much time, and money, building my digital music collection. As I have been buying music on vinyl since 1990, I have had regularly clear outs by using eBay, Discogs and sometimes Amazon to resell old, less played records. Sometimes vinyl that I have bought has been worth 10-20 times the original price. CDs don’t fare so well, but usually I can get something reasonable back for them if I bundle several good CDs together.

As far as my digital collection goes, which I have lovingly rated, organised and catalogued, I recently started to wonder what to do with the tracks that I no longer want. I’m hesitant to simply delete files I have paid a considerable amount of money for. Often, the purchase cost for the digital version of a popular album is the same as the CD.

Searching the usual avenues of eBay, Discogs and Amazon, there also doesn’t appear to be much call for resold digital media. That which I can find is sold so cheaply to hardly make it worthy. Where I have had to bundle CDs to create a sense of value, I have to do this more so with digital media.

Looking for other avenues where I could sell on my unwanted files I found Bopaboo, a digital media resell service. This is still in private beta and appears to not have had any activity since December 2008. My guess is that they have found it difficult to find a legal business model for mp3 resale that the music industry is happy with. The music industry has always been unhappy with the presence of a second hand music market. When you purchase music, the cost is simply for the rights to own the content for personal consumption. Second hand sales are a grey area where you are selling on that right to someone new without the copyright owner benefitting in any way.

If I was able to sell on my ‘used’ digital media, I have concluded that the value is not so much in the files themselves, moreover, the quality of the selection, organisation, and my reputation as an authority. The big question is once I have created a great library of music and decided to sell it on, what do I do with my backups?

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Suggested reading from The Design Of Everyday Things

Thought it would be useful to put Don Norman’s list of suggested reading from his book The Design Of Everyday Things in a post with links to each book on Amazon (sadly not all the books are readily available but at least one has reference to them and a way of keeping an eye on them whether they become readily available in the future).

Everyday Things

Fernand Braudel’s The Structures of Everyday Life
Charles Panati’s Extraordinary Origins of Everyday Things

Architectural Design

Tom Wolfe’s From Bauhaus to Our House
Peter Blake’s Form Follows Fiasco: Why Modern Architecture Hasn’t Worked

Industrial Design

Henry Dreyfuss’ Designing for People
Raymond Loewy’s Never Leave Well Enough Alone
Ralph Caplan’s By Design: Why There Are No Locks on the Bathroom Doors in the Hotel Louis XIV and Other Object Lessons
Kevin Lynch’s The Image of the City
Kevin Lynch’s What Time is This Place?
Adrian Forty’s Objects of Desire: Design and Society Since 1750
Witold Rybczynski’s Home – A Short History of an Idea
Ivan Illich’s Tools for Conviviality

General Issues in Design

Henry Petroski’s To Engineer is Human: The Role of Failure in Successful Design
Charles Perrow’s Normal Accidents: Living with High Risk Technologies
Robert Sommer’s Social design: Creating buildings with people in mind
Herbert A. Simon’s Sciences of the Artificial
Ted Nelson’s Literary Machines
Understanding Computers and Cognition: A New Foundation for Design by Terry Winograd and Fernando Flores
Lucy A. Suchman’s Plans and Situated Actions: The Problem of Human-Machine Communication

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CV format – is it broken? Does it need fixing (UPDATE)

An update to previous article about CVs is that I have updated the CV Grid Template.

Download a Omnigraffle Template here now or from Graffletopia

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To portfolio or not to portfolio, that is the question

You apply for a UX job (pretty much same rules apply for UX contract work) and they ask you for some examples of work.

What do you do?

What do you want to do?

Maybe some of your work is NDA’d , maybe some of your work is not live yet but the main reason an employer (or those chosen to represent it) asks to see work is so it can establish how you work and whether you are going to fit into a team. They want to see sketches, ideas, work process. So often portfolios concentrate so hard on appearance and design and veer away from showing how the person works. An interview for a UX position is so much about personality and work processes and much less about showy portfolios.

by Ivana Jurcic

My advice is to avoid a portfolio (in whatever form it takes) only containing highly polished wireframes, flow diagrams, user journeys, taxonomies etc. Concentrate on showing prospective employers ‘how you work’ especially if they indicate new innovative ways of working, an interest in new mock up methods (ie JQuery or Protokit) or theories. I promise you it’s really exciting to be awoken from your slumber in the middle of an interview by inspiring infographics, sketchbooks, ideas. Pretty wireframes are a given (and rarely a decider on whether to employ someone).

Some UX professionals are concerned when sending in examples of work as they believe that they have to be onhand to explain them. I believe this is an unnecessary concern as work should be able to stand up for itself without explanation. Be self-explaining and understandable from the work’s included notes? Isn’t that the point? And the state or fidelity of the work is irrelevant.

I believe what employers want to see is examples of process, sketches, artwork, ideas, infographics, innovation, specialisations, concepts, articles etc – stuff that stands you out from the competition. Stuff that demonstrates that you will bring something new to the team and that your processes will fit into the team.

Of course this can be very different if you are a well known member of the UX community nationally or internationally as you will often get work on reputation and there will be no need for any screening process. Your work will be known and there is no doubt that the person offering the work will have some knowledge and experience of your work. But not everyone is in this position of strength (and it takes a lot of effort and hard work to get there) and not everyone gets there either. (Feedback on Twitter on this subject suggests that well known UX professionals prefer not to show work in advance but are happy to share in person or afterwards.)

Problems can occur with experienced members of the UX community who believe that their extensive experience excludes them from the potential ignominy of a screening process. If you haven’t worked with them then I think the same rules apply (and it is always healthy to come over as humble and accessible and to avoid at all costs any hint of arrogance).

by Celine Celine

Obviously to accompany all this it is vital to have an online presence where prospective employers can establish connections with mutual friends/colleagues for references/referrals and build a picture of your interests and strengths. In this day and age with online being the predominant source of information, news and collaboration for the UX community to not have any online presence is rather strange. It is better to start as early as possible as it is not something one can create overnight.

This subject sits close to the interview question that when asked receives so many lame answers it is quite frightening “How do you keep up with the wider UX/IA community and good practice?” Please do not say ‘online” or “Apple” as they plainly are not acceptable answers. The question “Who in the UX/design community are your heroes?” also often receives rather uninspiring answers. It really doesn’t take very much to put together some decent answers to these questions (and if you struggle to remember names – often one of the lame answers – write them down in preparation for the interview). I find it very hard to believe a member of the UX community cannot have come into contact with Don Norman, Jesse James Garrett or Steve Krug.

Below is some of the feedback regarding showing portfolios I received on Twitter:

“I’d say that’s their prerogative, but it’s also your prerogative to not conduct that phone interview.”
“if they have been working under NDAs, this is ok.”
“that could easily be me. I don’t send ’samples’ of my work in advance, happy to share as as we speak or after a chat though.”
“I would have thought everyone has SOME portfolio pieces that aren’t sensitive and could be sent in advance. I know I do.”
“Even if they worked their whole career under NDAs they should have a portfolio, even if it doesn’t include ‘work’ work.”
“is definitely true that attitude to the recruit process tells a lot about *both* the recruiter/ee, is often a reason I opt out.”
“is not about portfolio sensitivity IMHO, is context. What is a deliverable in isolation? Exception = recruiting entry level.”
“For me it’s about seeing the quality / attention to detail / design of a candidate’s work, not so much the context / process.”
“that assumes wireframes are a key deliverable. What if you’re working collaboratively, fast sketching, straight into code?”
“it goes back to the fit between recruiter/ee. If you’re *looking* to do a detailed wireframe phase, then recruit for it.”
“Any kind of portfolio piece, wireframes, sketches, reports, photos of a wall of post-its, etc. give me invaluable insights.”
“Ideally show me stuff during face to face though, so it’s not in isolation and therefore open to misinterpretation :-)
“my blog *is* my portfolio”
“i don’t see what you’re going to get from that out of context except whether candidate can make wireframes look nice”
“yes, see, that’s why I find a blog so useful-so you can get a feel for whether or not the applicant has a clue/any passion.”
“one could argue that you should be able to google them & find everything you need to qualify them (or not) or an interview.”
“a 10 min phone conversation can tell you whether it’s worth getting them in for initial interview”
“Problem with work sent in advance is how it’s judged. Each interviewer is looking for something different.”
“My best work in terms of outcomes is often the least attractive deliverable when seen in isolation.”
“Would ask the reason first but would be concerned that they are witholding ALREADY. We are all about communication after all.”
“It shouldn’t be, but my point is when you send work ahead w/o context that’s what it ends up being about.”
“maybe they can’t because of an NDA…? would have thought they should have something to show even if areas are obfuscated”
“I’d be way more suspicious about the lack of an online presence than portfolio (though I see it all the time depressingly)”
“I always refuse to send work examples in advance of interview as it’s important to outline approach, constraints, etc.”
“Also, as a contractor I need to fit into the client work culture as smoothly as possible – process, etc., always reflect this…”
“My problem is that over 90% of our work is under a NDA and I can’t send it to a prospective client or put it on our site”
“Finally, due to the high calibre of client I serve, most of my 2009 work is yet to go live so is still commercially sensitive…”
“My other concern is prospective clients ruling me out because they don’t see their internal style reflected in my past work…”
“Just because they don’t see their internal style reflected in my past work doesn’t necessarily mean I can’t deliver what they want…”
“So, for all those reasons, I prefer to talk through past work and dismiss requests for any work samples in advance.”
“phone interview without portfolio should be ok, but if anyone turns up with nothing to show for face-to-face, show them the door”

Worth reading Andrew’s blog on “How to get a job at a wed design agency”

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Maslow Quote

“Our inner nature is not strong, like instincts in animals. Rather, it is subtle, delicate, and in many ways weak. It is easily ‘drowned out by learning, by cultural expectations, by fear, by disapproval”

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Advertising Faces/Eyes – a photo set on Flickr

(updated) New idea. Series of close ups of faces that appear on any form of advertising. Efforts will be made to geotag each one (though obviously most types of advertising change) in the effort to build a record across (mainly) Greater London.

All photos will be delivered to this set on Flickr. (You can follow it on RSS.) many will be posted on Twitter with this tag: #advertfaces.

Here’s a selection of where I’m up to so far (new ones every day):




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CV format – is it broken? Does it need fixing

In the last year I have been playing around with my CV frustrated with the standard format. I have tried out various ideas including a persona style and one based on a grid but am still scratching my chin not quite sure if I have solved a problem that as one recruiter recently offered maybe ‘doesn’t need fixing’.

I view other people’s CVs on a daily basis and am always refreshed by folk who cut to the quick and deliver to your inbox a one pager with the basic information. One glance back and forth and you get the picture.

(This also touches on the issue of work examples which has been discussed at length recently and is a subject that requires further clarification.)

There is no doubt that a growing number of design types (especially those more at the beginning and development of careers – where ultimately a strong CV is most relevant) have realised that they have got to increase chances of being ‘noticed’ whatever it might be for and the starting point is obviously been to visually enhance their CVs.

The conversation has picked up with the growing interest and spread of infographics. Fine examples are Michael Anderson’s and Greg Dizzia’s. Web Designer Depot added to the discussion with a recent post 30 Artistic and Creative Résumés that garned plenty of discussion regarding readability and inappropriateness of overkill design – ‘a CV is meant to be a document not a poster’ ‘a CV is meant to convey information… your portfolio is for showing off your creativity’. And as one creative director writes quite scathingly ‘I mostly ignore these types of vanity projects when I get them. They look like some school assignment. I want to know about you in 5 seconds. And, that comes from the text.’

There’s no doubt that hiring folk when looking through CVs look for well organised and easily skimmable documents that a decision can be quickly made on.

So what to do? How do you create a balance?

The discussion has also started to appear on Twitter where some good ideas have cropped up such as Bob van Vliet and Clement Boutignon’s innovative use of Daytum.

My advice is pull out a grid and ensure that the written words describing your successes, experiences and deeds are easily readable. If you feel you can add some visual accoutrement to it without obscuring the main information then go ahead though a good barometer is to get as much feedback as you can from recruiters and HR professionals. Some will love innovation, some will be more than non plussed.

Conclusion

words not images, easy to read, easy to scan, 1 sheet, leave fancy footwork for your portfolio

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Feedback from Interaction Design Studio

Our collective work of ensuring the customer enjoys a great experience through user focused design and practices has come a long way in a few short years. These are unsettled times and though there is still strong demand for our services I see that rates and salaries are down approximately 20% while requirements, especially in years of experience, for these positions have increased. This makes it especially difficult for graduates and juniors to enter the profession.

Recently the Interaction Design Studio required a full-time employee in addition to our contractors and placed an ad on You the User. It was my privilege to meet so many enthusiastic candidates and due to the high quality of applicants we have now decided to take on two people. You the User also makes it easy for project managers, creative directors, agency owners etc. to source user experience personnel and service providers such as ixdStudio directly which means money gets spent on actual projects rather than on recruitment costs.

Thanks again,

Diarmad McNally
Interaction Design Studio

t: (+44) 07808 297289
e: diarmad at ixdStudio dot com
w: www.ixdStudio.com
Twitter: www.twitter.com/ixdStudio

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